"NuCube" - Working Title Apr 21, 2009 |
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Howdy. I picked up an old project recently. Sometime last semester I started writing a 3D puzzle game. Its really just another color matching, block dropping, puzzle game. At the start of the game, you see a 4x4 grid in which you are expected to drop different color blocks. Combinations of 6 or more are destroyed, dropping any boxes which may have been placed on top of them. The 3D aspect adds an interesting challenge of remembering what blocks might be hidden from view. I never got it into working condition last semester, but in just a few short sessions I managed to get it into a playable state.
 The camera rotates by holding down the right mouse button and dragging. You can move 360 degrees around the cube, but I opted to remove the ability to change the vertical angle. It added an unnecessary level of complexity to an already overly complex user control system. Speaking of which, the controls to move the blocks around are WASD but they do not move with the camera, so if you move 180 degrees from the original position, you have effectively reversed the controls(Not Fun). I am open to suggestions on how to fix that ugly aspect.

 As you can see, by the opening screen, I could use some nicer graphics, but I am not an artist. Maybe I can get an artist friend to make me a cool logo or something.
 Here is a link to everything. Its pretty large because I think the source may also be in the runnable jar. Just Unzip it and open the runnable jar (should work if you have Java installed. If you dont have java installed, then you need to install it anyway, so go to http://java.com/getjava/) - Oh, and lastly, I wanted to say that I used JMonkeyEngine. If you dont already know, its a nice scene graph based 3D game engine. That is all for today I think. Later! |
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